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King under the mountain discord
King under the mountain discord






king under the mountain discord

This poses some difficulties as to sharing and uploading game "levels" for adventures, so the plan is to also build a community-managed mod sharing and distribution system alongside the rest of the game (update: almost certainly built on top of mod.io). One of the key goals of development is that every asset and variable is moddable and its progressing well so far. I'm aware this is quite a large and complicated feature to add, but I've many years of experience in enterprise web development and believe it's quite feasible.

king under the mountain discord

Most importantly, players will never lose anything from having their settlement "looted" (as it is only really a copy), but I'm planning for their to be gameplay bonuses to having other players explore, and perhaps vote on, the creations of others that they've particularly enjoyed. These adventures allow players to attain resources and other items they may be able to acquire otherwise. I plan to turn this on its head by having a central server that keeps mostly up-to-date copies of settlements other players have created, and using these as a place for the player to explore with a group of adventurers. My biggest issue as a player of these games (and other games which allow quite a bit of creativity from the player) has been that I can spend a lot of time designing and creating something, only for it to sit languishing on my computer for nobody else to ever see. I'm currently favouring not having any direct control of settlers but this is going to take some gameplay testing and prototyping to decide on. The majority of the gameplay runs in realtime as the player designates orders for their settlers to carry out tasks and construct buildings, dig tunnels and so on (very much like the gameplay of Prison Architect and Rimworld).

king under the mountain discord

Finally, and like a lot of people these days, I'll be drawing from the boardgame-derived turn-based combat of XCOM (the reboot, though I'm a huge fan of the original games too) mixed with Bloodbowl and classic pen and paper RPGs. Industry and economy has a strong focus, where I'll be using a lot of elements of The Settlers, mostly the first and second Settlers games. The visuals are in the same style as Prison Architect and Rimworld as these use a simple, no-animation style for characters to let me get up and running quickly (and I'm no artist). The main gameplay themes are primarily inspired by Dungeon Keeper, other Bullfrog titles, and particularly Dwarf Fortress (although I'm not going to be recreating anything like the depth of DF). You play as one of several fantasy races each with their own unique gameplay mechanics, though for the first main part of development this is limited to (predictably) Dwarves only. You start a game on a randomly-generated area map with a few settlers, tools and other provisions, and slowly grow into a self-sustaining village, town, or eventually, a city.








King under the mountain discord